What is Classroom Gamification?
Before the commencement of the 21st Century, parents opposed the idea of games playing an essential role in their child’s education. However, parents have gradually started understanding the role that…
Before the commencement of the 21st Century, parents opposed the idea of games playing an essential role in their child’s education. However, parents have gradually started understanding the role that…
In the 21st century, there has been a drive to make learning less monotonous and more enjoyable while improving the retention factor. Experts studied and found out that adding an…
Gamification is predicted to touch $ 40 billion by 2024 (Reference). We can expect 87 percent of retailers using it in their operations by the year 2023. Be it Starbucks…
The word "Gamification" is on every marketer’s/educationist's/entrepreneur's lips, and they are all busy to make the best use of it. The benefits of gamification more significant when you realize that…
As suggested by the Review 42 survey, a massive 70 per cent people across the globe do not feel engaged with their job. Does gamification increase engagement and does it…
Gamification is a relatively new term, and it took off in the year 2010. Even though the name didn’t crop up before, there are instances which prove it was prevalent…
Organizations have been implementing sales gamification as a part of their growth models. With new and more sophisticated applications being developed, gamification of sales can now be more streamlined for…
Gamification has received acknowledgement in the online world as an effective tool to create customer engagement and build brand loyalty. Leading enterprises are now discovering the value of using gamification…
Gamification and game-based learning have found immense success in various sectors. These include healthcare, eLearning, education, induction training, HR, marketing, etc. Following the footsteps of various leading enterprises and global…
Gamification is one of the most upcoming global trends for learning. The use of gamification in education is structured towards solving learning problems and working towards improving the short attention…